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Job Details

Sr Rigger

Company name
Electronic Arts Inc.

Orlando, FL

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The Content team is a highly engaged centralized art, workflow, tool, and asset creation team within EA Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles. Our art studios are in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Working with our game team partners we share a unified passion for creating amazing experiences, and industry leading visuals. We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination. We look for the best in everyone.

Within the Content team, this role is with the Rigging group which is responsible for the development and integration of rigging assets and animation tools for EA game studios globally.

Who we are.

We are a centralized rigging dept. supporting EA Studios games including FIFA, Madden NFL, NBA, NHL, UFC, Plants vs Zombies & Need for Speed. We develop, support, and facilitate artistic and technical infrastructure that maximizes believable performances, animation workflows, and innovation.

What the Sr. Rigger will do:

We are looking for a leader to support our Tiburon studio, based out of Orlando, FL.

This is a specialized senior role with a focus on departmental leadership, overseeing animation workflow and pipeline design and implementation, and the development of complex character rigs. This role will interface with and partner with leaders from many game franchises across EA Studios diverse geographic locations.

The candidate would be working within the rigging team and partnering with the game team animation leads and other central teams to ensure they are leveraging the highest quality content with the tools and assets provided. Additionally, the candidate would oversee the development and support of efficient pipelines for production. The candidate will also need a good eye for aesthetics, including anatomy and deformation, contributing to critiques and ultimately the team’s success. This is an opportunity to help shape the future of rigging at EA.

+ Oversee the design and development of rigging and animation workflows in collaboration with content creators and engineers.

+ Support of tools and technologies used by content creators for animation.

+ Integrate cinematics and gameplay animation content into game engine.

+ Provide creative and technical problem solving with a view to delivering efficient quality art and animation.

+ Interact and collaborate with the key client stakeholders (Art, Animation, Programming, Production, etc.).

+ Improve process, quality, cross studio communication, and team culture.

+ Provide mentorship, guidance, and develop training programs for rigging staff.

+ Document workflows, technical processes and tools.

+ Define and estimate tasks in a well-organized manner.

Who you are:

+ Have an aptitude for leadership and communication within and between teams.

+ Experience with tool creation for rigging/animation workflows on multiple titles/projects (preferably shipped AAA game titles or feature animation/vfx).

+ Strong understanding of rigging and animation content creation processes and its technical constraints.

+ Working knowledge of Python and/or C#. Familiarity with the Maya API, Qt, and/or WPF a plus.

+ Experience designing, implementing and maintaining animation content workflows.

+ Exposure to motion capture pipelines and data management.

+ Strong experience with standard industry tools including Maya and Motion Builder.

+ Experience with editor-based game development environments e.g. Unreal, Unity etc.

+ Excellent problem-solving skills. Must be able to quickly identify issues and proactively

+ Have a proactive self-directed work ethic.

+ Computer graphics/animation/science degree or equivalent experience preferred.

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our location:

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider for employment qualified applicants with criminal records in accordance with applicable law.

Company info

Electronic Arts Inc.
Website :

Company Profile
It's not easy building the world's best digital playground. It's hair-standing-up-on-end-exhilarating. It's down-in-the-trenches-challenging. It's stroke-of-brilliance-at-midnight creative. It's you-taking risks, challenging yourself, pursuing ideas, changing the way millions of people do something they love: Play.

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